The Game Development Course, conducted at IICE, is a beginner-centric and skills-oriented course which aims to familiarize students with the enthralling world of Video Game Development. The course concentrates on both artistic and technical sides of game creation, so as to take cognizance of gaming concepts, programming, and development through advanced technology.
At IICE, it is ensured that learners apply what they have learned, think logically, and be creative in game development courses. Students are given hands-on experience in developing simple games in a course that teaches relevant concepts in the game industry. At the end of this course, learners can apply what they have been taught by creating a game project that showcases their skills.
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The primary aims of the Game Development Course offered by IICE are:
Teach students the basics of game development
Develop basic programming and logic skills
Educate on the fundamental concepts of game design and play experience
Give practical experience with a game development engine
Allow the creation of simple games that are 2D or 3D
Facilitate creativity, problem-solving, and innovation
Ready students for advanced classes or professional applications involving game design
Duration of the Course
10-12 months
Arranging learning schedules to accommodate theory and practical classes
Module 1: Introduction to Game Development
This module will teach learners about the fundamentals of game development. They will learn about games, how games are made, and the significance of game development within the technology and entertainment industry.
Topics include:
- Game development can be defined as the creation
- History and Evolution of Video Games
Video games have been an - Game types and platforms (PC, mobile, console, web)
- Action games, Adventure games, Puzzle games, Simulation games, Strategy games, etc.
- Job prospects for a career in game development
This module assists the students in arousing their interests and curiosity while grasping the extent of the subject.
Module 2
Basics of Game Design
Game Designing forms the basis of all successful games. In the current module, the students are taught how to design a game even before developing it.
Topics include:
Game rules and gameplay
Objectives and Challenges
Introduction
Player Experience and Engagement
Storytelling and narrative fundamentals
When
Level Design Basics
The students will understand how to develop game concepts from ideas and produce a game design plan.
Module 3: Programming Foundations for Game Development
This module teaches programming concepts essential in game development. The module focuses not so much on the programming, as the logic.
Topics include:
Introduction to Programming
Variables and data types
- Conditions and decision-making
- Loops and Repetition
- Евенты и действия игроков
- They will be able to write simple scripts for controlling player actions, interactions, and gameplay.
- Module 4: Introduction to Game Engines
In this particular module, the students are exposed to the types of game engines used in the industry. A game engine is the set of tools and services used by developers and artists to create game content.
They will learn about:
A game engine?
Unity, Godot, and Scratch: A Comparison
Unity
Understanding the Game Engine Interface
Creating scene and adding game objects
Asset & File Management
Practical exercise can make students comfortable with the game engine.
Module 5: Game Art and Visual Design
Visual design is a significant factor in the attraction and engagement aspect of games. In this module, the basics of game art are covered.
Subjects covered:
2D and 3D grp
Sprites and Textures
Character Files & Environments
Color theory and style
Color theory refers to the
User Interface Design (Menus, Buttons, HUD)
User
The students will use or create simple art assets to conceptualize how their game should look and feel.
Module 6: Animation & Gameplay Mechanics
This module centers on movement and interaction in games. Students are introduced to movement and interaction in a game environment.
Subjects covered:
Elementary concepts of animation
Movement & Controls
Movement speed:
Physics fundamentals like gravity and collision
Camera movement
Providing the Player with Feedback through Visualization
**
The module assists students in creating a smooth experience for their games.
Module 7: Sound & Music in Games
Sound effects are important factors in improving gaming. Audio affects the gaming experience. In the module, students understand how to apply sounds to gaming.
Topics include:
Kinds of Game Audio
Sound effects – actions & events
name: | type:
Background music
Timing and Volume Controls for Audio
Developing Immersive Game Play Through Sound
Students will add sound and music affects to their game projects.
Module 8: Testing and Debugging
Testing makes sure that the game functions properly and is fun to play. This module will instruct students on how to test games and sit down on bugs too!
Topics Include:
- Debugging and error detection
- Debugging methodologies
- Gameplay Testing
- Performance improvement
They will test their own games, as well as other student projects.
With all the games being developed in the
Module 9: Final Project
The final module involves creating a comprehensive mini-game. Students use all the skills gained in the course.
“Steps include,”
Redefining the Game Concept
- Level design, gameplay design
- Incorporation of images, audio, and UI
- Testing and polishing the game
At this point,
Showing the Final Project
Their final test is a playable game created by each student.
Teaching Methodology at IICE
Practical, hands-on training
Guidelines
Project-based learning
Interactive sessions
EVALUATION AND FEEDBACK
Instruments et Technologies Utilisés
Game engine for beginners
Basic programming tools
Free game art and sound assets
Simple development environments
Simple Development
Assessment and Certification
Assessment is based on:
Assigments and Practice Problems
Participation in practical sessions
Final game project
Once the
Successfully accomplishing the course leads to the award of the Course Completion Certificate by the IICE.
Who Can Join This Course?
School and college students
Aspiring gamers and game developers Students studying programming and design concepts Anyone who enjoys games and imagination No prerequisite knowledge is needed.
1. Course Details
- Syllabus or module breakdown
- Tools and software used (Unity, Unreal, Godot, Scratch, etc.)
- Skill level required (Beginner, Intermediate, Advanced)
- Duration and schedule of the course
2. Learning Resources
- Tutorials (video or text)
- Example projects
- Code snippets or downloadable assets
- Recommended books, articles, or videos
3. Visuals & Media
- Screenshots or GIFs of games
- Demo videos of projects
- Infographics explaining concepts
- Flowcharts or diagrams for game design
4. Interactive Elements
- Quizzes to test knowledge
- Mini challenges or coding exercises
- Polls or surveys “Which game would you like to make?
5. Community & Engagement
- Comment section for questions
- Forum or Discord link for students
- Student project showcase
- Success stories or testimonials
6. Blog Enhancements
- SEO-friendly headings and permalinks
- Call-to-action buttons (“Enroll Now”, “Download Project Files”)
- Newsletter signup for updates
- Links to related posts (e.g., “Top 10 Unity Tips for Beginners”)
7. Extra Fun / Value
- Game development news or trends
- Behind-the-scenes of popular games
- Career tips in game design/programming
- Free challenges or hackathons
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